Resident Evil 4 Remake PC: best settings, ray tracing, FSR, and more

Resident Evil 4 Remake is undoubtedly one of the most visually impressive PC releases we’ve seen in years. Using the highly scalable RE Engine, the game looks great while adapting to a wide range of hardware. In this guide, we’ll help you find the best settings.

In addition to the flexible engine, Resident Evil 4 Remake includes scaling and ray tracing options to push advanced rigs to their limits. I’ve spent a few hours testing the game to explore how ray tracing works, what the best settings are, and what you can expect from upscaling.

The best settings for Resident Evil 4 Remake


After initial testing in the first few chapters of the game, here are the best settings I found Resident Evil 4 Remake:

  • FidelityFX Super Resolution 2: Balanced
  • FidelityFX Super Resolution 1: Off
  • Image quality: 100%
  • Plot mode: Normal
  • Anti-aliasing: FXAA + TAA
  • Texture quality: high (2GB)
  • F Texture filtering: High (ANISO x4)
  • Network quality: Medium
  • Shadow quality: Medium
  • Shadow Cache: On
  • Contact Shadows: Off
  • Ambient Occlusion: FidelityFX CACAO
  • Volumetric lighting: Low
  • Particle Illumination: Low
  • Bloom: On
  • Screen Space Reflections: On
  • Subsurface scattering: on
  • Hair strands: Low
  • Graphics Parsing: On
  • Persistent Corpses: Many
  • Corpse Phys: Low
  • Different Enemy Animations: On
  • Motion blur: Off
  • Rain quality: Low
  • Terrain: On
  • Destructible environments: On

Resident Evil 4 Remake there are many graphical settings, and they touch on various aspects of your system. Fortunately, there are several sliders in the settings menu to see which settings affect different areas of performance, as well as comparison images.

Starting with the GPU, the biggest challenge is video memory management. Engine RE which Resident Evil 4 Remake uses is very scalable with video memory, so you can easily optimize low-end equipment. On the other hand, you can also eat up too much video memory if you overdo the settings. I recommend the high (2GB) texture option for most GPU systems with 6GB or less video memory. However, you can increase the setting if you have more video memory available.

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For other GPU-intensive options like volumetric lighting, mesh quality, and shadow quality, I opted for the lowest possible settings that offer the best image quality. Many settings, such as volumetric lighting, show limited gains in image quality when you turn them up.

In addition to GPU options, Resident Evil 4 Remake includes several processor-limited settings. Various enemy animations, graphical slicing, corpse physics, and persistent corpses take a toll on your CPU, so reduce (or turn them off) if you have a weaker CPU.

Optimized settings in Resident Evil 4 Remake.Image used with permission of the copyright holder

Above you can see how the max preset in the game compares to my list of settings.

There are a few more settings I need to point out. First, FidelityFX Super Resolution (FSR). Both the first and second versions are included, but I recommend sticking with the second version (more on that later). There is also an interesting setting related to strands of hair, which I recommend turning on.

Strands of hair in Resident Evil 4 Remake.Image used with permission of the copyright holder

It can be demanding, but as you can see in the comparison above, flipping strands looks much better than leaving them.

Resident Evil 4 Remake PC Requirements

Leon S. Kennedy shoots villagers in Resident Evil 4 remake.Image used with permission of the copyright holder

You don’t need a powerful computer to work Resident Evil 4 Remake. The game actually lists the same requirements as 2021 Resident Evil village, which is no surprise considering that both games use Capcom’s flexible RE Engine and come with similar features.

Capcom says you’ll need at least an AMD Ryzen 3 1200 or Intel Core i5-7500, along with 8GB of RAM and an AMD RX 560 or Nvidia GTX 1050 Ti. VRAM requirements here are just 4GB, which is a stark contrast to recent releases like The legacy of Hogwarts which need a lot of video memory.

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Minimum Recommended
CPU AMD Ryzen 3 1200 / Intel Core i5-7500 AMD Ryzen 5 3600 / Intel Core i7-8700
GPU AMD RX 580 4GB / Nvidia GTX 1050 Ti 4GB AMD RX 5700 / Nvidia GTX 1070
working memory 8 GB 16 GB
DirectX version DirectX 12 DirectX 12
Storage 60 GB 60 GB

A big reason why is how Resident Evil 4 Remake, and the RE Engine as a whole, manages texture memory. Instead of a handful of presets, you can assign the amount of video memory you want to dedicate to textures, from 0GB all the way up to 8GB.

At minimum settings, Capcom says you’ll need to play at 1080p with an average frame rate of 45 frames per second (fps). For the jump to 60 fps at the same resolution, Capcom recommends an AMD Ryzen 5 3600 or Intel Core i7-8700, 16 GB of RAM, and an AMD RX 5700 or Nvidia GTX 1070.

Although you can get by with very little in Resident Evil 4 Remake, the game can be extended to high-end systems. Capcom says you’ll need at least an AMD RX 6700 XT or Nvidia RTX 2070 to turn on ray tracing. That’s true, but I recommend leaving ray tracing off unless you have an RTX 30 series GPU or AMD’s latest RX 7900 XTX or RX 7900 XT.

FSR in Resident Evil 4 Remake

FSR 2 in Resident Evil 4 RemakeImage used with permission of the copyright holder

Resident Evil 4 Remake it includes FSR 1 and FSR 2, and I would highly recommend sticking with FSR 2 if you can. FSR 2 has far better image quality than the original release and runs on Nvidia, AMD and Intel GPUs.

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I have noticed some strange issues with the FSR 2 in Resident Evil 4 Remake, although. Both Quality and Balanced settings are great, but Performance and Ultra Performance look terrible. The Ultra Performance in particular showed an annoying shimmer. It seems odd, but I would recommend going back to FSR 1 if you need to step up to the Performance or Ultra Performance levels.

However, as you can see in the comparison below, the FSR 1 still doesn’t look great. Even in Ultra Quality mode, there’s a big drop in detail that doesn’t appear with FSR 2.

FSR 1 in Resident Evil 4 Remake.Image used with permission of the copyright holder

While FSR 2 should be your first choice, there’s a reason to go with FSR 1. Aside from being more demanding, older GPUs will work best with the first version. AMD recommends RX 5700 or RTX 2070 for FSR 2 at 4K, RX 5600 XT or GTX 1080 for 1440p or RX 590 or GTX 1070 for 1080p. You can use upscaling with a lower GPU, but it may not work well.

Ray tracing in Resident Evil 4 Remake

Ray tracing in Resident Evil 4 Remake.Image used with permission of the copyright holder

Resident Evil 4 Remake includes ray-traced reflections, but is not worth the performance. On the few reflective surfaces you see during the game, ray tracing definitely cleans up the reflections. But standard screen real estate techniques still look good at a distance and save you a lot of performance.

Unlike Dying Light 2, ray tracing in Resident Evil 4 Remake it doesn’t touch shadows, ambient occlusion, or global lighting. This means you can safely turn it off if you have performance issues without killing the look of the game.

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